Hyper3D adds manual split selection for cleaner 3D part decomposition
xiaohu · x · 2026-07-24
The feature also supports manual part selection, so users can choose exactly which section to split instead of relying only on fully automatic decomposition.
That matters because many existing tools cut 3D models like blindly slicing a watermelon: the cut faces are messy, parts are incomplete, and artists still need to patch holes and clean up edges.
Here, the pitch is that the system follows the object’s real structural seams, producing clean, complete parts such as a helmet, armor piece, or wheel component instead of strange half-body fragments.
Related event: Hyper3D Launches BANG to Parts for Editable 3D Model Decomposition(5 posts)→
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