Hyper3D’s BANG to Parts can split one 3D model into editable components
xiaohu · x · 2026-07-24
Hyper3D’s BANG to Parts feature can take a complete 3D model and automatically decompose it into separate, fully editable parts.
- The parts can be used directly for animation, material edits, and even 3D printing.
- It supports recursive splitting: for example, a car can be split into wheels, and wheels can be split again into rims, tires, and screws.
- The poster argues this saves 3D artists a lot of manual cleanup work and turns 3D assets into something more like LEGO than a single finished figurine.
Related event: Hyper3D Launches BANG to Parts for Editable 3D Model Decomposition(5 posts)→
More from coding & agent
- Inspired by OpenAI's 10,000-agent run, dev open-sources a crowdsourced agent problem-solving platform — Benjaminsen · 2026-09-11
- Lucid: open-source Mac app keeps your laptop awake only while AI agents run — Pitiful_Hedgehog_600 · 2026-09-11
- Alex Townsend posts 200 open problems in numerical linear algebra for humans and AI agents — IgorCarron · 2026-09-11
- Kimi K2.8 Preview rolls out: near-K3 coding performance, 1M context for all tiers — teortaxesTex · 2026-09-11
- Looking for a classifier of software engineering task shapes to pick models per task — StewartalsopIII · 2026-09-11
- Steal this idea: prompt-to-hardware where agents assemble custom devices — paraschopra · 2026-09-11