DepthART pushes monocular depth to tiny models at 1000 FPS on RTX A6000
kwangmoo_yi · x · 2026-07-22
DepthART scales monocular depth to tiny models with distillation
The paper DepthART: Scaling Foundation Monocular Depth to Tiny Models proposes a well-structured distillation approach with camera-conditioned fine-tuning.
- It targets monocular depth estimation on much smaller models.
- Reported throughput: 1000 FPS on an RTX A6000 and 200 FPS on a Jetson Orin NX.
- The core claim is that the method preserves useful depth capability while making deployment on constrained hardware much faster.
Related event: DepthART Distills Monocular Depth to Tiny Models(2 posts)→
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