Seedance 2.0 Camera Control Examples
techhalla · x · 2026-07-13
Using personal photos, a reference image, and a detailed prompt, the author directed a video model to generate a "realistic character in a dreamcore abandoned amusement park." Key takeaways:
- Used a character reference to lock the face, beard, hairstyle, and body type
- Used an environment reference to pin down scene elements like the Ferris wheel, roller coaster, lake, and buildings
- The prompt emphasized a hybrid style of "realistic character + surreal dreamcore environment," requiring dynamic camera movement, rapid zoom, and handheld shake
The author notes this combination achieved robust camera and motion control in Seedance 2.0.
Related event: Seedance 2.0 Demos Highlight Camera and Action Control(8 posts)→
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