Dev builds wakeboarding game prototype with Claude Code, no game engine

A developer used Claude Code with just a hand-drawn sketch to build a wakeboarding game prototype using Babylon.js, WebGPU and hand-written shaders, with no game engine involved. The author found the no-engine approach worked even better than earlier UE5/Unity attempts.

2026-10-19 ~ 2026-10-19 · 2 related posts