Gigacity: A Fully Procedural Infinite City Generated by Pure Shader
Developer Ryan Sael's "Gigacity" project, shared by the three.js team, generates an entire infinite city procedurally from a single random seed with no model files. Written entirely by Claude Opus 5.5, it runs in real time in the browser via WebGPU.
2026-10-09 ~ 2026-10-09 · 2 related posts
- Procedural infinite city written 100% by Opus 5.5 runs in-browser via WebGPU — jason_mayes · 2026-10-09
- Gigacity: a browser city grown entirely from one seed with pure shaders — Promptmethus · 2026-10-09