Procedural infinite city written 100% by Opus 5.5 runs in-browser via WebGPU

jason_mayes · x · 2026-10-09

Developer Ryan Sael unveiled Gigacity, a fully procedural, endlessly expanding city written 100% by Claude Opus 5.5, running in real time in the browser via WebGPU. It builds on mrdoob's Three.js port of Unity's Megacity (GDC 2019) demo, which hits 45 fps on a MacBook Air M1 compressed to just 75 MB.

Technical highlights:

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