Dev builds real-time playable Pokemon battle animation with H3 MAX, open-sourced

A developer used fal's H3 MAX video model to build a real-time playable Pokemon battle prototype, where a rules engine computes damage and status effects while AI generates the anime-style visuals on the fly; the project is open-sourced on GitHub.

2026-09-07 ~ 2026-09-08 · 2 related posts