H3 MAX generates playable real-time Pokémon battles, open-sourced on GitHub
TenaciousWeen · reddit · 2026-09-07
A developer used H3 MAX to generate playable, real-time animated Pokémon battles, with the runnable project open-sourced as pokemonlive on GitHub.
- Battles are generated on the fly at inference time, not pre-rendered.
- Moves used and status conditions — paralysis, fainting, Pokémon getting hurt — are reflected on screen in real time.
- The workflow could potentially extend to other turn-based games.
The demo highlights how video generation models are edging toward interactive, playable content.
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