tinygrad Team Builds GPU-Native RTOS and Shader Compiler
tinygrad is developing a new GPU runtime environment, including a shader compiler and a GPU-native RTOS, to move beyond traditional kernel launches. In this architecture, the CPU only handles startup and I/O, maximizing the performance of modern GPUs.
2026-08-05 ~ 2026-08-06 · 2 related posts
- tinygrad Founder: GPUs Need a New Operating System — pranjalssh · 2026-08-05
- tinygrad Team Building GPU-native RTOS and Shader Compiler — mohbibi_ · 2026-08-06