How Claude Code handled a 150K-line C# game codebase: a solo dev's five-part setup

dmarshallgaming · reddit · 2026-11-13

A solo dev with a day job grew a game from 11K to 149K lines of C(31K of it tests, 2,900 test cases) mostly with Claude Code, and shipped a free demo on Steam and itch.io. His setup for keeping the agent from breaking things:

Remaining failure modes: overconfidence about unrun code, and repeating old mistakes in long sessions when the fix rationale isn't documented.

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