Niantic Spatial adds object interaction in Gaussian Splats for embodied AI real2sim training
Scobleizer · x · 2026-11-11
Niantic Spatial introduced object interaction (beta) in Gaussian Splats for teams working on embodied AI.
The feature enables domain randomization via scene variation for real2sim training, anchored in the company's state-of-the-art real-world reconstructions, opening new possibilities for training embodied agents.
More from Embodied
- SpaceX moves Super Heavy booster to the launch pad at Starbase — DimaZeniuk · 2026-11-11
- SkeLAM Uses Skeleton-Grounded Latent Actions to Decouple Motion from Appearance in Robot World Models — jiqizhixin · 2026-11-11
- Hub to open-source most diverse egocentric robot dataset on Hugging Face Nov 12 — alex_verem · 2026-11-11
- GTA V on Specs glasses: light trails and rain leap off the big screen into your room — stspanho · 2026-11-11
- MBZUAI releases open world model PAN 2: LLM planning plus 29B diffusion hits 75.1% step accuracy — rohanpaul_ai · 2026-11-11
- ProtoMotions Deployment Stack: One Exported Graph, 1.3 ms C++ Loop for Real Robots — carlosdponx · 2026-11-11