One character across 8 isometric angles: ControlNet, spritesheet LoRA, or image-to-3D rerender?

zimmer550king · reddit · 2026-11-08

A developer making an isometric RPG with locally run models compares three approaches for keeping one character consistent across eight facings with fixed light direction:

They ask which works best, how many training images a LoRA needs before face and clothing stop drifting, and whether stitching references into one grid image helps.

Also raised: hiding the "AI look" via fixed palettes, quantizing or small outputs, and which models best handle clothing logic like belts through loops.

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