kaigen3d team hints at internal experiments to further cut agent iteration time
gdechichi · x · 2026-11-06
Following his breakdown of kaigen3d's agent-native game engine, the author adds that the team is cooking experimental internal work he can't share yet, aimed specifically at minimizing iteration time with agents.
This builds on his earlier point that agentic workflows win on iteration speed and automation, and that kaigen3d keeps pushing along that axis.
Related event: kaigen3d: A C-language Game Engine Built for AI Agents(2 posts)→
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