kaigen3d: a C-based agent-native game engine with headless operation and automated QA

gdechichi · x · 2026-11-06

Responding to the argument that Epic is doubling down on AI and restructuring UE6 because agentic workflows could overtake existing engines, the author shows kaigen3d already does this.

Key features:

The author argues existing engines can't compete on iteration time and automation.

Related event: kaigen3d: A C-language Game Engine Built for AI Agents(2 posts)→

Original post →

More from coding & agent

coding & agent channel →