Same open-source MCP, focused on Claude-powered game playtesting and bug logging

Wonderful-Ad-8579 · reddit · 2026-11-06

Same project as the previous post, with focus on the playtesting workflow: Claude Code planned and ran test gates, Codex wrote most of the code, and Sonnet agents playtested games one at a time through the MCP, logging every bug for the next fix round. Same findings: screenshots dominate token cost (1% of a weekly Sonnet limit per two sessions), Unity/turn-based games work best, older DirectX 9/Unreal 4 engines still ignore some background input. MIT-licensed, Windows only, refuses games with anti-cheat.

Related event: Open-Source MCP Lets Claude Play Windows Games in the Background(2 posts)→

Original post →

More from coding & agent

coding & agent channel →