Dev ships a game overseas via pure VibeCoding, running an agent team like a CEO
yangyi · x · 2026-11-05
lxfater shares how he built and shipped a game overseas with zero game-dev experience, purely via VibeCoding — reposted by yangyi noting the game is genuinely selling abroad.
Key points:
- A programmer by background, this was his first real no-experience VibeCoding attempt.
- Early brute-force trial-and-error literally gave him a herniated disc; switching to hands-off "CEO-style" management worked better.
- His writeup covers four stages: turning a vague idea into gameplay, generating models and skeletal animation, picking music and camera work for a trailer, and spinning up an agent team for "lying-flat programming."
More from coding & agent
- Scrapling on GitHub: 96.8k stars, one framework from single request to full crawl — abhishek__AI · 2026-11-05
- Automating a Spotify-to-YouTube Music migration with a single Codex prompt — burkov · 2026-11-05
- Peking University and NVIDIA use a coding agent to replace teleoperation for robot data — DAGroup-PKU · 2026-11-05
- Siri AI opens to all developers: Larder sample app shows full integration — rudrank · 2026-11-05
- Two recordings, 32 videos: dev scripts FFmpeg overlays via Copilot — DanWahlin · 2026-11-05
- Zig zero-dependency rewrite of Tempo beats Rust version with 10x less code, 7x faster builds — jaivin · 2026-11-05