LOLPlay benchmark: League of Legends agents get worse with more reasoning effort

Zhaojian Yu · hf · 2026-11-04

LOLPlay benchmarks real-time visual agents in native League of Legends: 36 champion-specific tasks spanning resource management, laning, cooperation, and objectives, with agents acting via screenshots and mouse-keyboard actions, automated initialization, and 82 executable subgoal checks.

Across 324 task evaluations of three models at three reasoning-effort settings:

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