Testing AI models via game-ready 3D assets: mix Blender with Tripo and Meshy
chongdashu · x · 2026-11-02
A dev shares his workflow for AI-generated game 3D assets: a model's capability can be gauged by how well it produces assets usable in games. He creates or imports assets into Blender, cleans them up, then exports into the game world.
When models fall short, he suggests tools like Tripo or Meshy, or open-source image-to-3D tools — and recommends mixing and matching rather than committing to one option.
More from coding & agent
- Engineer: AI agents turn performance optimization into a race — profiling first still wins — Abhishekcur · 2026-11-03
- Podcast: running 50+ agents, cutting Claude costs 97%, surviving a $550k monthly API bill — Ror_Fly · 2026-11-03
- LLM4Code 2027 workshop at ICSE Dublin opens CFP with Nov 13 deadline — LingmingZhang · 2026-11-03
- Claude Code startup context cut from 63K to 22K tokens, saving 65% — dSebastien · 2026-11-03
- 'Addicted to clicking these buttons': coding agent permission dialogs become an AI-coder meme — ThePeterMick · 2026-11-02
- Users push back on OpenAI merging ChatGPT and Codex usage limits — TinfoilTricorn · 2026-11-02