Testing AI models via game-ready 3D assets: mix Blender with Tripo and Meshy

chongdashu · x · 2026-11-02

A dev shares his workflow for AI-generated game 3D assets: a model's capability can be gauged by how well it produces assets usable in games. He creates or imports assets into Blender, cleans them up, then exports into the game world.

When models fall short, he suggests tools like Tripo or Meshy, or open-source image-to-3D tools — and recommends mixing and matching rather than committing to one option.

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