Stardock CEO uses AI agents to animate game characters without rigging, runs 101 agents
draginol · x · 2026-11-02
Stardock founder Brad Wardell shows how AI let a legacy Galactic Civilizations character blink, breathe, and lip-sync without ever being rigged — skipping the part of the pipeline no artist enjoys.
He calls himself an extreme AI user: 101 agents running on just one of his four machines, a setup he compares to managing a large studio, where most of his time goes to reviewing proposals and plans.
Related event: Stardock founder uses AI to animate game characters without rigging(2 posts)→
More from coding & agent
- Claude codes an animated pixel-art world in pure TypeScript — full prompt shared — AIandDesign · 2026-11-02
- Opus 5.5 builds a live painting studio from NVIDIA's free SimReady assets — petewoodbridge · 2026-11-02
- AI agents write 800% more code for 30% better delivery: a 2027 AI engineer roadmap — MaryamMiradi · 2026-11-02
- Anthropic's David Hoang: agentic coding pulled me back into iOS development — davidhoang · 2026-11-02
- User gets safety warning after letting Antigravity scan his own servers for exploits — antiriad76 · 2026-11-02
- psnek: A modern reimagining of the Python progress bar with metrics and semantic coloring — minimaxir · 2026-11-02