Holo Pokémon card shader built with Kimi in 38 minutes for $2.10 — layer-by-layer workflow
minchoi · x · 2026-11-01
minchoi shares slash1sol's hands-on project: turning a physical Pokémon card from his binder into a real holographic foil shader using Kimi K3.1 Pro and Three.js — diffraction grating, 8 toggleable foil patterns (hairline, pillar beams, crosshatch, cracked ice, glitter, water ripple, cat eye), drag-to-tilt view angle. Total: 38 minutes, $2.10.
The key rule that made it work: never ask for "a holo card shader" — build one layer at a time:
- Start with a card texture, a plane, orbit controls — nothing shiny yet
- One prompt for the diffraction grating itself: a rainbow that moves with view angle, not a static gradient
- Foil patterns as toggles — one prompt each, test before moving on
- Sliders for foil controls
The post also rounds up 10 wild examples of Kimi driving Blender, CAD and Three.js from single prompts — holo cards, a Rolex, full 3D games and whole scenes.
Related event: Kimi K3.1 Pro Powers 3D Generation from a Single Prompt(2 posts)→
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