Kaigen dev rebuts critics with rematch: engine still 4.2x-8.7x faster than Unity ECS
gdechichi · x · 2026-11-01
The developer behind the Kaigen engine responded to criticism of viral performance demos by re-running his benchmark against Unity ECS.
- Nine months ago he claimed his engine beat Unity ECS on the web by 17x, drawing backlash because Unity didn't support Burst on the web at the time
- With Burst support now added, the rematch shows ECS at 2ms vs 9ms, and CPU at 3ms vs 28ms — Kaigen is still 4.2x-8.7x faster
- He clarifies that the demo critics attacked was made by another creative developer with no performance claims attached, and that all his own demos ship with playable links, videos, source code, and measured numbers
Related event: Kaigen Dev Defends Performance Claims with Reproducible Benchmarks(2 posts)→
More from Multimodal
- Halloween meme: AI-generated pumpkins turn and smile wider than you carved them — LudovicCreator · 2026-11-01
- VFX Supervisor Open-Sources 20 Skills for Building an Automated Motion Design Pipeline with Claude Opus 5.5 — GCWebDesigner · 2026-11-01
- Open-H3-Regenerate-2K tested: sharper faces but up to 2x generation time — gutster_95 · 2026-11-01
- AI-made Halloween special drops with action, jokes and horror easter eggs in 4K — charis_ai · 2026-11-01
- AI filmmakers are making movies Hollywood never would, on minimal budgets — DavidmComfort · 2026-11-01
- IronLeo78 MTV: a two-node ComfyUI pack that turns any song into a music video — IronLeo78x · 2026-11-01