Simulating violin sound by physics, not audio: rosin friction was the missing piece
doodlestein · x · 2026-10-30
Developer doodstein is getting close to realistic violin sound in the FrankenSim simulator. It sounded wrong until he simulated the bow's fibers under tension, plus rosin increasing bow friction. His takeaway: simulate the physics, not the sound—every physical detail shapes the result.
Related event: Dev Gets Realistic Violin Sound by Simulating Bow-Rosin Physics(2 posts)→
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