Creator publishes exact prompts behind AI games and videos: 7,200 code-drawn frames and a builder-critic loop
prasenx · x · 2026-10-28
A creator compiled all the actual prompts used to make his AI games and videos with Claude in Cursor, including the 627K-view 'History of Video Games' (every one of 7,200 frames drawn by code, music composed by Claude) and a 15-second motion design showreel.
Core method (shown in the images):
- The loop: builder fixes one small part → critic never reads code, only screenshots the game → compare puts screenshots next to real photos → fix list captures every difference ('looks good' not allowed), repeating until it looks real; forest scene visibly improves from round 1 to 7
- Videos are one-shot: empty folder, fresh agent chat, best model; don't name a tool, let it pick; don't steer midway
- The human's job: say what you want, define 'good', and say when to stop
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