Generative Games Don't Need to Be Realtime—Interactivity Is What Matters

cocktailpeanut · x · 2026-10-27

Developer cocktailpeanut argues generative games don't require realtime generation—interactivity is the core, noting many popular adventure games are already turn-based. In the quoted discussion, user Mikerhinos envisions gameplay where the model generates 5-10 second clips, pauses, and lets the player pick any next action, with an LLM acting as an RPG Game Master driving the story. Cocktailpeanut adds that being faster wouldn't hurt.

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