Generative Games Don't Need to Be Realtime—Interactivity Is What Matters
cocktailpeanut · x · 2026-10-27
Developer cocktailpeanut argues generative games don't require realtime generation—interactivity is the core, noting many popular adventure games are already turn-based. In the quoted discussion, user Mikerhinos envisions gameplay where the model generates 5-10 second clips, pauses, and lets the player pick any next action, with an LLM acting as an RPG Game Master driving the story. Cocktailpeanut adds that being faster wouldn't hurt.
Related event: Generative Games Don't Need Real-Time Generation, Interactivity Is Key(2 posts)→
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