Godot games are trivially decompilable — compile C# to native DLL for real protection
mflux · x · 2026-10-26
A developer showed Godot + GDScript exports are trivially decompilable — even Claude proactively warns "this looks like someone's commercial game" before touching the code. mflux replied with a mitigation:
- Write game logic in Cand compile to a native DLL: still reversible, but far harder than opening scripts in ILSpy
- Bonus: removing JIT compilation also yields performance gains
A concise, practical code-protection tip for indie game devs.
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