Six-step agent factory turns one concept image into rigged Blender game assets
AI_Andrew · x · 2026-10-25
The author built an "agent factory" in Google Antigravity that converts a single concept image into game-ready 3D assets in six steps:
- Concept Artist: turn one image into clean front/side/back/top sheets on plain grey.
- 3D Sculptor: fuse all four views into a 3D model.
- Headless Blender: smooth the rough AI mesh and bake real shadows into crevices.
- Painter: add sharp gradients, glowing eyes, and tapered comic ink lines.
- Puppeteer: isolate every leg and claw so the character can walk, dance, and tilt its head without stretching.
- QA Inspector: score a 360° spin against the original art, then test every move on an isolated stage before dropping it into the game.
Once it works, /learn locks the whole pipeline into a reusable skill.
More from coding & agent
- Agents Mirror Your Org Chart Just Like Microservices Did, Engineer Argues — arpit_bhayani · 2026-10-25
- AI-built bbtree claims fastest concurrent btree; researcher calls for ambitious academic systems — tianyin_xu · 2026-10-25
- Froxel: open-source voxel editor with built-in MCP server lets AI agents model and render — roman_va · 2026-10-25
- CCC dashboard treats 'waiting on human' as a separate state from agent busy — amirfish · 2026-10-25
- Octopus OS: a 45k-line Rust kernel where agents rewrite their own harness mid-task — _AustinCalvert_ · 2026-10-25
- Dev argues Rust would be better if modules, not crates, were the compilation unit — zetalyrae · 2026-10-25