Reddit user cuts I2V texture washout by pre-lighting in AE with MiniMax H3
Suspicious_Pizza9529 · reddit · 2026-10-23
- Problem: turning heavily textured SDXL stills into animation — most I2V tools rely on temporal smoothing, which turns detail into smooth plastic, and manual lighting-wrap cleanup in After Effects eats hours.
- Approach: the author hooks MiniMax Design into After Effects via GPT-6 Astra to help set up lighting before rendering, noticeably cutting post cleanup.
- Video pass: runs through H3, built directly into Design; grain and fine texture held up well in tests.
- Tip: keep motion scale moderate — extreme camera sweeps or fast pans come out rigid.
- The author flags it as a work-in-progress with limits on heavy camera movement and asks for alternative pipelines to reduce texture loss.
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