Indie dev building game #4 with AI starts with a central game asset management hub
ezshine · x · 2026-10-22
Indie developer ezshine shares progress on his fourth AI-built game: with a much larger asset footprint this time, step one is building a central asset management hub.
Screenshots show the hub's building & landmark library, organized by style: Chinese assets (Hui-style houses, hexagonal pavilions, memorial archways, stone arch bridges), Japanese assets (torii gates, folk houses, stone lanterns), and European ones (timber-framed houses, windmills, Mediterranean homes, village churches), each tagged with multilingual descriptions — a look at his workflow for systematizing AI-generated game assets.
More from coding & agent
- OpenLore gives every coding agent the same memory with one folder of Markdown — Arindam_1729 · 2026-10-22
- Walking bento box built with Claude Code + Blender Python, no MCP needed — sidahuj · 2026-10-22
- Claude Code Autonomously Generated 2,000+ Krea2 Images Overnight — reynadsaltynuts · 2026-10-22
- Diffy: a cross-platform desktop code review app with a custom semantic diff engine — seatedro · 2026-10-22
- Open-Source Garmin MCP Connector Plugs Workout Data Into AI Agents — Vast-Grapefruits · 2026-10-22
- Crowdsourced AI agents push Quasi-RH boundary to θ=0.87477 with Lean verification — IgorCarron · 2026-10-22