Dev adds an RTX mode to his port of 2003's Crimsonland: light-traced blood and HDR sprites

banteg · x · 2026-10-21

banteg gave his port of the 2003 shooter Crimsonland an "RTX mode" and got carried away: blood absorbs light, reflects passing beams, and dries into a matte crust; creatures cast soft shadows; bonus orbs catch laser reflections. The 23-year-old sprites are now rendered in glorious HDR.

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