Tiny MMO where a fruit fly is the player, built in Cursor with a 10M-token context agent model
Kyrannio · x · 2026-10-20
Pokee AI demoed a tiny MMO built in Cursor, World of Flycraft: the player is a knight-fly, Sir Buzzington, whose 166,700-neuron behavior is inspired by real fruit-fly connectome data (MaleCNS)—local descending neurons fire every frame for chemotaxis, feeding, and giant-fiber escape.
Architecture: Grok acts as the "director" and Pokee Isaac as the "generator" (via the claude/pokee MPC). Isaac is a 28B, 10M-token context agentic model—you hand it a whole game spec and iterate with the world kept in its head instead of cobbling together 20 tiny prompts. It also serves as the game's slow cortex, reading what the fly sees every couple of seconds and sending back motor JSON. The game runs autonomously or under player control. Per Pokee's site, Isaac preview costs $0.15 input / $1.00 output per million tokens, runs on a single RTX 4090, and claims top scores vs. several baselines on RULER at 10M, function calling, and Terminal-Bench (self-reported).
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