Browser shaders for stunning water and sky: Three.js at 40-60fps on an old iGPU, debugged by Claude Opus

teortaxesTex · x · 2026-10-20

teortaxesTex shows a fully browser-based water and sky rendering demo combining custom water/sky shaders with the viral 63KB HTML water repo — 100% Three.js, fully controllable parameters, running at 40-60 fps on an old iGPU. Code was debugged by Claude Opus 5.5 and optimized for M1 Max; a second video shows DeepSeek-generated code debugged by Opus. The screenshots show a remarkably realistic stormy seascape.

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