Cooking mad shaders with Gemini: a demo of absurdly detailed GPU fluid effects
banteg · x · 2026-10-20
Engineer banteg shared a demo of complex shaders generated with Gemini. The attached spec shows remarkably granular detail: dual-normal layered fluid separation (substrate vs. fluid layers driving diffuse and specular channels separately) and three continuous opacity regimes covering blood-soaked soil darkening, dual-pass wet rendering, and volumetric erythrocyte subsurface scattering. A striking example of model capability in niche graphics programming.
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