Running a Jev decision-model LoRA to play snake: 600ms per move, 2200+ ticks

BitGreen1270 · reddit · 2026-10-19

A Redditor wired a community-made Jev decision LoRA (merged into Qwen 3.8 27B, available as GGUF) into a playable snake game, with the model choosing left/straight/right each tick. It works surprisingly well: 600ms per decision even over a weak Wi-Fi SSH tunnel to a 5090 server, with runs up to 2200+ ticks. The post includes the full structured state prompt (wall/self collision distances, reachable-cell counts, explicit lethal-move annotations), a llama-server command with speculative decoding, and a don't-suicide fallback. A neat demonstration of small decision models on structured game states.

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