Porting Switch games to iPhone 17 Pro Max: memory bandwidth, not compute, is the real bottleneck

happyjoejiang · x · 2026-10-15

Developer happyjoejiang shares hands-on experience porting Switch games to iPhone 17 Pro Max, explaining why raw specs don't tell the story:

Replies add TOTK's deferred-rendering G-buffer details (most bandwidth goes to unseen albedo/normal buffers) and an optimization tip: render internally at native 1600×900 and scale to the screen for final presentation.

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