Building game models with Claude Opus 5.5 + Blender, one part at a time
Roger_M_Taylor · x · 2026-10-18
rewind02's workflow for game models with Claude Opus 5.5 and Blender, treating every model as code: connect via blender-mcp, send 2-3 refs plus a short brief, build part by part (boots > suit > helmet > gloves > tank), rig in a separate script with extra bones for props, bake materials into one 1024 texture atlas, animate clips (idle/walk/capture), export one fbx with rig+mesh+clips, and test in-engine. The project-saving rule: pick an art style that suits code. A full Unity course accompanies the thread.
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