Epic ships official plugin letting Claude Code control Unreal Editor via MCP
CSProfKGD · x · 2026-10-18
Epic Games released an official open-source plugin that connects Claude Code to the Unreal Editor via MCP, exposing hundreds of tools across 30+ toolsets: actors, blueprints, materials, Niagara, Control Rigs, Sequencer, State Trees, widgets, the Gameplay Ability System, and automation testing.
- Includes an unreal-mcp skill with workflows for driving the editor, plus a SessionStart hook so Claude defaults to UE conventions (C++/UObject, Slate, UHT)
- Installable from Anthropic's official plugin marketplace; requires enabling the ModelContextProtocol and AllToolsets plugins in UE, then starting the MCP server
- Works on Mac, Linux, and Windows via Git Bash or WSL; MIT licensed, 680 stars on GitHub
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