Solo dev ships fishing game with AI stack for ~$900, details ship-in-bottle pipeline
RUSuper · reddit · 2026-10-18
Week 12 update on a solo-developed fishing/exploration game with a free alpha demo. New this week: exploration mechanics, a 3D 'Cabinet' collection room, island dioramas, and a visually elaborate 'ship in a bottle' collectible with its own lore, plus WoW-style achievements. Workflow: a Decisions.md file tracks user vs AI decisions (user wins), separate Claude sessions per system with effort tiers for complexity, and a 'manager' session coordinating them; Opus 5.5 writes code, OpenAI API generates sail textures, ElevenLabs does SFX, TripoAI builds complex 3D models, Blender MCP handles simple ones. The cannon-firing bottle ship was TripoAI-modelled with hand mesh fixes and keyframe-guided particle effects. Total project cost: roughly $850–900 (Claude Max x3 = $600, Codex $100, plus media tools).
More from coding & agent
- MoE model passes all 12 checks in full agentic mode, author re-evaluates — draginol · 2026-10-19
- Former games founder prototypes open-source game where players vibe code their own characters — trq212 · 2026-10-19
- Engineering reality check: efficiently orchestrating 8 sub-agents is genuinely hard — pvncher · 2026-10-19
- rea-agents v6.7 ships with 236 merged PRs, fixes MCP-style config editing — moeinteractive · 2026-10-19
- The web is walling off AI agents: Amazon, Yelp, Cloudflare all block bots that skip ads — alex_verem · 2026-10-19
- Engineer's rule for AI code: if I can't explain the diff, it doesn't merge — weswinder · 2026-10-19