Indie dev builds persistent browser multiplayer Halloween game by just talking to Claude
Vickie184 · reddit · 2026-10-17
A longtime worldbuilder shared on Reddit that he built a browser-based, no-login persistent multiplayer Halloween experience this year almost entirely by talking to Claude for hours—iterating, playtesting, and requesting fixes. 3D assets came from Meshy; everything players create (graves, pumpkins, houses) stays in the world. He notes the 5.5 model has been a beast at optimization, shaders, and getting things running smoothly in-browser.
More from coding & agent
- Hallmark v2 questioned: how does it check taste without a human looking? — petrusenko_max · 2026-10-23
- Index Network open-sources Social Discovery Protocol: agents negotiate fit on your behalf — carsonfarmer · 2026-10-23
- Installed a formal-verification skill: it silently installed Java, MacBook runs 10 degrees hotter — zealcaiden · 2026-10-23
- OPAL: an LLM agent rewrites the optimizer's source code during training — RobertTLange · 2026-10-23
- OpenAI's Decisions API hits GA: near real-time routing up to 10x faster than GPT-6 Luna — OpenAIDevs · 2026-10-23
- Ruff author warns: upgrade Node/Bun now — --use-system-ca still accepts the eMudhra cert — charliermarsh · 2026-10-23