Vibe-coded sonar FPS fits a full game in 16 KB with shader ray-casting

zTrojan · reddit · 2026-10-16

Reddit user zTrojan shared a 16 KB FPS game built largely by vibe coding with Fable 5 High for planning and Opus 5.5 High for implementation and optimization. In Blind Sector you play a blind character underground: sonar pulses at three frequencies briefly reveal walls and enemies, but every pulse is noise that attracts them. Three levels, three enemy types plus a boss, generative music.

Optimization highlights:

Source and binary are open-sourced on GitHub (blind-sector).

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