NeurIPS paper evolves Agent runtime guard as a Skill: MCTS-driven defense cuts attack success from 0.30 to 0.078

青稞AI · wechat · 2026-10-15

"Defense-as-Skill" (NeurIPS 2026) tackles an asymmetry in agent systems: capabilities evolve via Skills and memory, but defenses stay static. The paper makes defense itself an evolvable Skill.

Three components

Results

The authors are explicit: this is a soft guard—not a sandbox or hard isolation—meant as a transparent, zero-integration-cost layer in defense-in-depth. Code and dataset are open-sourced.

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