470 commits: building a cross-platform game and custom engine with Codex
NickADobos · x · 2026-10-14
Developer Dimillian published a long-form article on building Dark Veil — a game plus its custom engine — using OpenAI Codex with a $200/month Pro subscription, going from concept images to a playable title on Mac, iPhone, and the web across 470 commits. Replying to a question about why he commits so granularly, he explains the tradeoff of small commits (more tokens and time) versus large batched ones when working with AI coding tools.
Related event: Developer Builds Cross-Platform Game Dark Veil with Codex in 470 Commits(2 posts)→
More from coding & agent
- 3D light show of 10,000 simulated drones over harbor city built with Claude Opus — techartist_ · 2026-10-15
- awesome-agent-apis: open catalog of 660+ generative-media model APIs for agents — matchaman11 · 2026-10-15
- Autonomous agent fleet takes #1 on ClickBench, 1.2× ahead of next best engine — jiayq · 2026-10-15
- Claude Opus 5.5 + three.js one-shots an Apple-style ad where every frame is code — eptwts · 2026-10-15
- Dev roasts coding models: Gemini thinks too briefly, Claude overthinks, OpenAI ships sloppy code — legit_api · 2026-10-15
- Swamp Club raises $7M seed for behavior-centric AI agent platform — dauber · 2026-10-15