470 commits: building a cross-platform game and custom engine with Codex

NickADobos · x · 2026-10-14

Developer Dimillian published a long-form article on building Dark Veil — a game plus its custom engine — using OpenAI Codex with a $200/month Pro subscription, going from concept images to a playable title on Mac, iPhone, and the web across 470 commits. Replying to a question about why he commits so granularly, he explains the tradeoff of small commits (more tokens and time) versus large batched ones when working with AI coding tools.

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