Dimillian details building Dark Veil game and custom engine with Codex
Dimillian · x · 2026-10-14
Well-known iOS developer Dimillian (Thomas Ricouard) published a long-form article walking through how he built Dark Veil — from first concept images to a playable game on Mac, iPhone, and the web — including its custom engine, using OpenAI Codex with his personal $200/month Pro subscription. A rare hands-on case study of AI-assisted game development.
Related event: Developer Builds Cross-Platform Game Dark Veil with Codex in 470 Commits(2 posts)→
More from coding & agent
- Google DeepMind team: AI agents boost ML engineering but can't run autonomous R&D end-to-end — HaydnBelfield · 2026-10-14
- 1,389 agent trajectories: zero-shot success falls from 82% to 13% as task horizon grows — HaydnBelfield · 2026-10-14
- Over 75% of DeepMind production code is AI-written; fully delegated PRs rise to 11.9% — HaydnBelfield · 2026-10-14
- DeepMind survey of 12 frontier researchers: execution automates first, ideation stays human — HaydnBelfield · 2026-10-14
- Harness Launches a $149 Command Center to Run All Your AI Agents — dee_hw · 2026-10-14
- Dev runs Codex as a shell tool inside Claude for code review, skipping tmux hassles — abhi9u · 2026-10-14