Agent spots 54 fake-looking details in a Claude-built skateboarding game over five iterations
prasenx · x · 2026-10-14
Developer prasenx shares a fully automated build: Claude coded a skateboarding game, then a separate agent compared it against real skatepark footage and flagged 54 details that looked fake.
After five rounds of critique-and-fix iterations, the agent could no longer find anything wrong. The whole project took 28 hours (surviving two power cuts), and the game is now live.
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