Dev builds Mario Kart-style game with Claude and UE5 using spec docs and subagents
vorbika · reddit · 2026-10-13
A non-professional developer on Reddit shares how they're building a Mario Kart-style racing game (custom locations/characters, split-screen, offline AI opponents) with Claude and Unreal Engine 5. The basic prototype already works, including vehicle physics, split-screen and AI driving.
Their workflow:
- Master spec, technical architecture, roadmap, task board and research logs to maintain context across sessions instead of one-shot generation
- Specialized subagents for Unreal, Blender, geographic data and testing, each with defined responsibilities; a main session coordinates and reviews
- Git version control plus automated tests
They're asking the community: single ongoing session vs. fresh session per phase, context management at scale, whether specialized subagents are worth it, usage-limit tips, and security settings when granting Claude file access and command execution.
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