Solo dev builds UE5 farming sim with Claude Code: 680 automated tests and offscreen visual checks

Dead_Fox_7 · reddit · 2026-10-13

A developer shares their workflow building a Rimworld-meets-Farming-Simulator game in Unreal Engine 5 with Claude Code, porting from a Python prototype system by system over a week (20 milestones so far).

How Claude Code plugs into UE:

The human makes design decisions; AI art comes from Sunburst, Seedream 5, Grok first/last frames and Tripo. AI video as Blender modeling reference reportedly works remarkably well.

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