Dev ports Sega MegaDrive game natively in under a day with single Codex/Claude session
ssh4net · x · 2026-10-11
Developer ssh4net reports that with a native porting workflow refined across two earlier game ports, a single Sega MegaDrive native C++ port (desktop + WASM) can now be done in under a day within one Codex or Claude session, including SDL3, ImGui, SD/HD rendering, and effects like CRT shaders.
Related event: Dev Ports Sega MegaDrive Games in Under a Day Using a Single AI Session(2 posts)→
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