Indie Fishing Game Built Entirely With Blender MCP and Claude, Playable Demo Coming
sidahuj · x · 2026-10-03
Developer ForkedPush showcased I Just Wanted to Fish, a cozy fishing-and-exploration game whose 100% of 3D models and animations were generated via Claude's Blender MCP tooling — jokingly calling it "100% of Opus weekly usage." The title, by Auscan Games, is slated for Steam in Q4 2026, with a playable demo coming soon. It's a striking example of AI agents producing complete game art assets end to end.
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