Only two real bottlenecks for browser games: WASM vs native assembly and missing WebGPU features

gdechichi · x · 2026-09-25

Follow-up from gdechichi on his web-vs-native game performance demo: the browser has access to the same GPU and same number of processing cores as native code, so the platform itself isn't the bottleneck. He identifies only two major challenges: WASM is not yet as fast as native assembly, and WebGPU doesn't yet support some modern graphics API features. The implication is that most "web is slower" complaints trace back to unoptimized code.

Related event: Benchmarks Show Browser Games Match Native; Only WASM and WebGPU Lag(3 posts)→

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