EV Baker bakes 100M-polygon meshes with 16K UDIMs onto 1–10M-polygon targets
ssh4net · x · 2026-09-25
The EV Baker developer clarified its limits: the engine can bake a 100-million-polygon mesh with 10–20x 16K UDIMs onto a 1–10M-polygon target with single or multiple UDIMs. Due to Blender API and licensing limits, the add-on form isn't ideal beyond 20–50M polygons, but works well for a few-million-polygon targets.
Related event: EV Baker beta brings GPU out-of-core baking to Blender(3 posts)→
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